Changing How We
Travel Through Airports

View Prototype

Project Background

This is a student capstone project that I completed for DesignLab's UX Academy where I was tasked to add a feature to an existing business app. I chose to design a Mobile Augmented Reality Navigation (MARN) feature for the Hawaiian Airlines app.

The Problem

Parents are regularly stressed out when traveling with their family. They spend their time at the airport making sure their children are taking care of, worrying about flight changes, carrying their luggage around, and walking to the right gate. I wanted to alleviate some of their stress by adding a feature that they can use while traveling.

Role

UX Designer

Tools

Figma

Duration

February - March 2023

Competitive Analysis

I began my primary research with a competitive analysis. My goal was to understand how other travel apps compare with the Hawaiian Airlines app. I wanted to see what solutions are already out there and to identify other areas of improvement.

Click image to see details of the competitive analysis.

What I Discovered

The competitive analysis revealed the following information:

Interviews

After reviewing the gaps that other businesses had, I also wanted to learn about the experiences of actual travelers. What issues did they actually face when traveling through an airport? What do they need to make their experiences better? This led me to conduct four interviews with parents.

What I Learned

Persona

The interviews revealed similar backgrounds, needs, and frustrations between the users. Because of this, I created a persona called Jessica to help me keep in mind their needs and pain points as I narrowed the problem I want to solve.

Click image to see details of the persona.

"How Might We...?" Questions

I wanted to make sure that I solved the right problems for my users. Because of this, I came up with several HMW questions to help me explore the specific problem I wanted to solve:

Define the Problem

All of these questions were interesting problems that I could help solve. However, I needed to keep my users in mind so I decided that the first question was the problem I wanted to tackle for this project:

How might we help parents navigate through unfamiliar airports? 

MARN

Now that I had a specific problem to solve, I explored various solutions I could provide for my users. This led me to develop a Mobile Augmented Reality Navigation (MARN) feature for the Hawaiian Airlines app. The purpose of MARN is to provide turn-by-turn navigation overlaid on top of the real environment to help users effectively travel around unfamiliar airports. It will also have the following feature pins: 

Storyboarding

Because MARN is a feature not usually seen by users, I decided to create a storyboard to visually show how users would interact with MARN and how it will help them solve their pain points.

Click image to see details of the storyboard.

Task Flow

I also created a task flow to show the overall steps that users will take to get to their destination.

Click image to see details of the task flow.

Low Fidelity Wireframes

My next step in the design process was figuring out where the feature would live in the Hawaiian Airlines app. When I first started sketching the MARN feature, I was inspired by the progress bars I saw in some travel apps. I also wanted to include a guided path but I wasn't sure how it was going to look as I designed for augmented reality.

Click images to see more details of the designs.

High-Fidelity Wireframes and Prototype

Since this was a feature of the Hawaiian Airlines app, I closely copied the brand's colors and fonts. To make the design realistic, I actually went to the airport to take pictures to show how users can go from one place to the next. I also turned it into a working prototype that I could test with users.

Click images to see more details of the designs.

Usability Study

Each screen in the MARN feature relies on the previous screen to navigate users to their destination. It was important to check that each step was working properly. Because of this, I conducted a usability study with five participants to test if users were successful in using the MARN feature.

Interpreting the Results

Design Revisions

The usability study provided significant feedback on what I needed to fix:

Before

an example screen before revisions

After

an example screen after revisions

Next Steps

I would like to continue iterating on the app to include the suggestions that users made in the usability study such as adding more amenity stop icons and an airport directory. I’d also like to do a usability study with the elderly and people with disabilities to see how I can improve the app to help them with their pain points. As a frequent flyer of Hawaiian Airlines, I hope to one day showcase this design to Hawaiian Airlines to help improve the travel experiences of myself and other travelers.

Takeaways

I thought it would be too difficult to design an augmented reality feature when I had no experience in this area. However, I had a fun time taking pictures at the airport and imagining how the app could work for users even if they haven’t seen something like this before. This helped me understand what viewpoints and screens they needed to see to make my prototype a realistic experience.